Hi,
I am new to X-Particles so hope anyone can give me a helping hand using Arnold to render it.
I have set up my x-particles animation which is a bunch of planes(xpGenerator) on a floor that gradually covers a character.
Would anyone know how I can use Arnold render in Cinema 4D to render this?
What I am after is to add different images to my plane objects in the xpGenerator. But I can't see any texture on my xpGenerator object when using Arnold render.
Any suggestions how to do this?
Thanks,
Mikkel
Yes a random texture per plane would be great. I know how to create a multishader when using a cloner, but I have no clue how to do it when rendering x-particles.
If you need random textures the workflow is not much different than with a Cloner. You can use a utility shader with the object id to drive a switch shader which selects from a range of textures. Check out this scene, just connect your textures to the switch shader inputs.
Hi Peter,
Thanks that seem to work. However, its not using the all the inputs in the switch node.
When I do this using a cloner I usually follow this method:
https://inlifethrill.com/c4dtoa-1-recreating-mograph-multi-shader/
Only difference is that I add a color correct node after the utility with gamma 2.2.
That way most of inputs are shown.
Would you know how to display all the inputs when using x-particles?
Thanks,
Mikkel
Made some changes here, hopefully this will now work as you expect: xpgenerator_v02.zip
You don't need a gamma. Basically what's happening is, that the utility produces a random color per object, I added a random shader to make the distribution better and make the output grayscale, then this is scaled up to the number of inputs via the range shader (5 in this eample). I also added an float_to_int shader to do rounding instead of floor and this drives the switch shader to select an input.