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Birk Møller avatar image
Birk Møller asked ·

shading based on slope angle in maya for terrain

Hi, im trying to make a terrain shader/ mask in maya, to work with the aiMix shader, based on the sloping angle of the polygons. So fx snow would be on the flatter parts of the mesh and rock on the stepper parts. Can anyone help me on how I should go about doing that ?

Thanks in advance

shadermix shader
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Lee Griggs avatar image
Lee Griggs answered ·

Like this?

There is also this.

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Thank you, the dust method seems to be what im searching for!

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Birk Møller avatar image
Birk Møller answered ·

Thank you, the dust workflow was what im looking for.

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