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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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shading based on slope angle in maya for terrain

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birkE9MED
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shading based on slope angle in maya for terrain

Hi, im trying to make a terrain shader/ mask in maya, to work with the aiMix shader, based on the sloping angle of the polygons. So fx snow would be on the flatter parts of the mesh and rock on the stepper parts. Can anyone help me on how I should go about doing that ?

Thanks in advance

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Message 2 of 4
lee_griggs
in reply to: birkE9MED

Like this?

There is also this.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
birkE9MED
in reply to: lee_griggs

Thank you, the dust method seems to be what im searching for!

Message 4 of 4
birkE9MED
in reply to: birkE9MED

Thank you, the dust workflow was what im looking for.

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