hi, i have a problem with transmission, i'm trying to have water droplets on a can model, do you know why is black? i turned opaque of on my droplets and have transmission set to max on my material.
hi, i have a problem with transmission, i'm trying to have water droplets on a can model, do you know why is black? i turned opaque of on my droplets and have transmission set to max on my material.
ok update, the problem seems appear whenever i put a ground plane ! but why? i need a ground for my animation....cant escape from this situation...
the funny thing is that the droplets on te top of the can are transparent...look ate the screenshot.
the things seems to not change even if I apply another material on the can...
It looks like it is because the drops geo are intersecting the can and therefore are refracting the dark interior of the can?
Other things to consider:
Opaque should be disabled (although this is automatically computed now).
What are the normals like?
Is transmission_ray_depth high enough?
Are the lights visible in transmission rays?
Is caustics (Advanced) enabled?
If that doesn't work, upload a simple scene somewhere.
The point is I just did a sphere and a cloner on the subdivision surface and apply on that cloner a simple standard surface with transmission set to max. In maya I don’t have that problem but in cinema 4d I have it. The weird thing is that on the top of the can the droplets are fine, they are simply transparent how suppose to be. I’m frustrated..
What are the shader settings on those droplets?
I did a quick test in Maya and I didn't get dark droplets with this clear_water standard surface:
Just save the file, remove the .txt, and load it with Arnold > Materials > Import
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