Hi,
Since I have updated to Maya 2020.4, Arnold RenderView has this pointer offset problem.
I have attached a video file for reference.
https://drive.google.com/file/d/1uU5NQ60tF6pIvHSm8SPdYH8Ke7PjYpQp/view?usp=sharing
Has anyone experienced the same issue?
All the best,
Ali
We are having the exact same issue, and it's really annoying. Is there any fix to this? The pixel color picker and the render region in the renderview are off.
Are you using the latest version of MtoA? Is this on a Mac? Are you running multiple monitors with different resolutions?
https://www.arnoldrenderer.com/arnold/download/
Hi,
I am having this problem on both Maya 2020.4 and 2021.1
Has been working like this for months and it is really frustrating.
The same issue is happening on the other 4 workstations in our office.
Windows 10 pro (Latest update)
Nvidia Geforce 2080ti with the latest studio driver. (210824)
Eizo and dell monitors 27" (same resolution but one of the Dells is vertical)
MtoA 4.2.3