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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Pointer offset in Maya 2020.4 and Arnold render view

5 REPLIES 5
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Message 1 of 6
simon.hester
350 Views, 5 Replies

Pointer offset in Maya 2020.4 and Arnold render view

Hi,


Since I have updated to Maya 2020.4, Arnold RenderView has this pointer offset problem.
I have attached a video file for reference.

https://drive.google.com/file/d/1uU5NQ60tF6pIvHSm8SPdYH8Ke7PjYpQp/view?usp=sharing

Has anyone experienced the same issue?


All the best,

Ali

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5 REPLIES 5
Message 2 of 6
lee_griggs
in reply to: simon.hester

I don't see a video link?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 6
simon.hester
in reply to: lee_griggs

Sorry, fixed.

Message 4 of 6

We are having the exact same issue, and it's really annoying. Is there any fix to this? The pixel color picker and the render region in the renderview are off.

Message 5 of 6
lee_griggs
in reply to: simon.hester

Are you using the latest version of MtoA? Is this on a Mac? Are you running multiple monitors with different resolutions?

https://www.arnoldrenderer.com/arnold/download/


Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 6
Anonymous
in reply to: simon.hester

Hi,
I am having this problem on both Maya 2020.4 and 2021.1
Has been working like this for months and it is really frustrating.

The same issue is happening on the other 4 workstations in our office.



Windows 10 pro (Latest update)
Nvidia Geforce 2080ti with the latest studio driver. (210824)
Eizo and dell monitors 27" (same resolution but one of the Dells is vertical)

MtoA 4.2.3

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