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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Light Baking to texture in HtoA

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nigel.vfx
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Light Baking to texture in HtoA

Hi all, trying to bake lighting with the bake tab on the arnold ROP. keep getting the error 'no polymesh linked to uv camera. chosen my object, forced it in 'main'. mesh has uv's with multiple UDIM's.


anyone know this error?


Many Thanks


houdini 18.5

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bogdan.amidzic
in reply to: nigel.vfx

Found solution. Htoa documentation is awesome, as we all know.

So in order to bake. You have to put both objects (source and dest) into force objects list. In texture bake options, add your mesh of course, and specify which uv it should use for bake. Hope that helps

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