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Hi all, trying to bake lighting with the bake tab on the arnold ROP. keep getting the error 'no polymesh linked to uv camera. chosen my object, forced it in 'main'. mesh has uv's with multiple UDIM's.
anyone know this error?
Many Thanks
houdini 18.5
Found solution. Htoa documentation is awesome, as we all know.
So in order to bake. You have to put both objects (source and dest) into force objects list. In texture bake options, add your mesh of course, and specify which uv it should use for bake. Hope that helps