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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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USD relative path UDIM doesn't work

4 REPLIES 4
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Message 1 of 5
mozilakarim
596 Views, 4 Replies

USD relative path UDIM doesn't work

i was tring the new arnold feature to render usd files in standin workflow in mtoa but what i found was somehow strange .. when i was rendring asset in solaris with absloute path or relative its work perfect however it was udim tx or not .. but when it come to relative path in maya its works only with not udim tx ..

if any one found that .. hope that can be fix in feature

btw that asset render perfect with the same version of arnold in solaris with udim and relative path together

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4 REPLIES 4
Message 2 of 5
Stephen.Blair
in reply to: mozilakarim

The USD is from Houdini?

What's the path in the usd file?

Does "not udim tx" mean udim, but not tx? For example, udim.1001.exr work, but udim.1001.tx doesnt'?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
mozilakarim
in reply to: mozilakarim

yea its from houdini

asset inputs:filename = @./apple.<udim>.tx@

"not udim tx" mean its just a normal image @./apple.tx@

about the usd come from houdini .. does it matter .. it shouldnt .. and also i think i looked before into the usd ascii files and found that its been writen in the same way with a sattle difference .. like houdini write deafult values and maya not

Message 4 of 5
Stephen.Blair
in reply to: mozilakarim

Works for me with the latest MtoA. What version are you using?



// Stephen Blair
// Arnold Renderer Support
Message 5 of 5
mozilakarim
in reply to: Stephen.Blair

arnold 6.1

asset inputs:filename = @./apple.<udim>.tx@

work only in solaris

asset inputs:filename = @./apple.tx@

wok in maya and solaris

string inputs:filename = "C:/Users/Windows/Desktop/apple.<udim>.tx"

work in maya and solaris

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