Is is possible to use the uv camera within maya?
Render Selection to Texture uses it. What do you need it for?
Its complicated... Asking this for a project for a real-life video setup that has multiple screens at different positions.
Goal is to render all the screens from a single camera position/perspective to a specific area on a image.
Below some images to clarify (hopefully). *The test cards are replaced during production with actual content.
This is the current workflow. Using a lot of camera's and secondary compositing jobs to get to the final result.
Now I am looking for a solution to do all this in one pass. Maybe a 'uv-camera' can do something like that....