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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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uv camera usage maya

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Message 1 of 3
jimKUQZ5
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uv camera usage maya

Is is possible to use the uv camera within maya?

https://docs.arnoldrenderer.com/display/A5NodeRef/uv_camera

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lee_griggs
in reply to: jimKUQZ5

Render Selection to Texture uses it. What do you need it for?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
jimKUQZ5
in reply to: jimKUQZ5

Its complicated... Asking this for a project for a real-life video setup that has multiple screens at different positions.

Goal is to render all the screens from a single camera position/perspective to a specific area on a image.

Below some images to clarify (hopefully). *The test cards are replaced during production with actual content.

This is the current workflow. Using a lot of camera's and secondary compositing jobs to get to the final result.

Now I am looking for a solution to do all this in one pass. Maybe a 'uv-camera' can do something like that....


002.png

008.png

009.png

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