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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Toon shader with GPU and toon for volumes

9 REPLIES 9
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Message 1 of 10
marcotestini
1686 Views, 9 Replies

Toon shader with GPU and toon for volumes

Toon shader will implemented in render with the GPU?
And toon shader for the volumes?

It would be great to be able to associate the toon shader with a VDB with arnold.
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9 REPLIES 9
Message 2 of 10
lee_griggs
in reply to: marcotestini

  • Toon shader will implemented in render with the GPU?

Possibly in a future release.

  • And toon shader for the volumes?

Convert the volume to a poly mesh and it should work.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 10
marcotestini
in reply to: marcotestini


  • Possibly in a future release.
    WOW it would be a good news!


  • Convert the volume to a poly mesh and it should work.

    I can make it in maya?
    if so how could it be done?
Message 4 of 10
lee_griggs
in reply to: marcotestini

Bifrost? Here:

1612874797806.png

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 10
marcotestini
in reply to: marcotestini

OK thanks! i'll try it.

Can I use this node with an out-of-Maya-generated VDB sequence

Message 6 of 10
marcotestini
in reply to: lee_griggs

ok thanks! i'll try it
Can I use this node with an out-of-Maya-generated VDB sequence

Message 7 of 10
lee_griggs
in reply to: marcotestini

I doubt it.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 8 of 10
blastframe
in reply to: lee_griggs

That would be incredible. +1 for Toon Shader with the GPU!
Message 9 of 10
lee_griggs
in reply to: blastframe

Incidentally, toon renders even faster with CPU in recent releases.

https://www.arnoldrenderer.com/arnold/download/


Lee Griggs
Arnold rendering specialist
AUTODESK
Message 10 of 10

bump... are we still waiting for GPU toon rendering? My console says: " shader name unknown to OptixProgramCache: toon"

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