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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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// Error: [mtoa.translator] bifrostTranslator: Arnold node type bifrost_polymesh does not exist.

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Message 1 of 4
Parmenides
1442 Views, 3 Replies

// Error: [mtoa.translator] bifrostTranslator: Arnold node type bifrost_polymesh does not exist.

I can't get any of my bifrost scenes to render with Arnold. I am using the most current version of Arnold (mtoa 4.2) and bifrost 2.2.0.1. I can see the particles but they don't render in any of my Maya 2020.4 projects.

There is also this in the script editor: # Warning: libarnold_bifrost.dylib was compiled against non-compatible Arnold 6.0.0.0 #

I get this even with a new project. Any idea why nothing renders? Thanks.

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3 REPLIES 3
Message 2 of 4
Stephen.Blair
in reply to: Parmenides

MtoA 4.2.0 requires a Bifrost upgrade to be released, more details when available. Do not use this version yet if you need to render Bifrost scenes.




// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
Stephen.Blair
in reply to: Parmenides

Get the latest Bifrost to use with MtoA 4.2
https://area.autodesk.com/bifrost/downloads/



// Stephen Blair
// Arnold Renderer Support
Message 4 of 4
Parmenides
in reply to: Parmenides

Thanks! That was quick.

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