The variable ARNOLD_PLUGIN_PATH no longer works in katana 22.214.171.124 for Katana4.0v2
no osl are loaded. no third plugins are loaded!
any fix for this?
You'll have to provide more details. Exactly how to do you start Katana? How are the environment variables set? Exactly where is everything installed? Where is the launcher script installed?
Thank you to looking here.
All versions work with the same script, I just change the version number, to a new version.
launcher script called Katana.bat in C:\Program Files\Katana4.0v2
all the the environment variables are set in the script.bat
here is my bat script, just remove the txt extension.
Edit: KtoA is installed in: C:\Solidangle\KtoA, same for MtoA and HtoA
I reinstalled KtoA in c:\KtoA folder
added the arnold variable ARNOLD_PLUGIN_PATH to launchKtoA.bat
The console show:
loading plugins from C:\Solidangle\Arnold_Shader\Osl ...
loading plugins from C:\Solidangle\Arnold_Shader\mandelbulb\bin ...
mandelbulb.dll: mandelbulb uses Arnold 126.96.36.199
[metadata] loading metadata file: C:\Solidangle\Arnold_Shader\mandelbulb\bin\mandelbulb.mtd
loaded 1 plugins from 1 lib(s) in 0:00.02
loading plugins from C:\KtoA\bin\..\plugins ...
no plugins loaded
but nothing is loaded no osl and no mandelbulb
for some reason I can't reply
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Yes mandelbulb is a procedural, I just put the dll and the mtd file in the folder named Arnold_Shader with the same variable for all applications, but no problem for Maya and c4d for mandelbulb!
here is a portion of mandelbulb.mtd file
desc STRING "mandelbulb"
maya.name STRING "aimandelbulb"
maya.id INT 0x00135D6D
maya.classification STRING "procedural"
maya.procedural BOOL true
The real problem is that the latest version of KtoA no longer loads plugins or osl.
we can see in the console that they are loaded but there is nothing, as I have shown you in the previous post. however before this version everything worked fine!
So it's this new version of KtoA that I'm having trouble with
I reinstalled the version after just to see, and it works wonderfully, the plugins are loaded as well as the osl.
but not for the latest version of KtoA
So the problem comes from this last version and not from the script !
I think you can look at it, otherwise there is no reason for it to work for all versions except this last one!
i have same issue.my katana's ArnoldShadingNode can not show maya_shaders even i add mtoa_shaders.dll's folder in ARNOLD_PLUGIN_PATH.
i found when katana is starting,ktoa can found maya_shaders.dll and load nodes in maya_shaders.dll.when i create ArnoldShadingNode ,ArnoldShadingNode can not show maya_shaders.dll's nodes.
any update ?
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