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James Earnest avatar image
James Earnest asked ·

Feature Request: Noise Types

I really miss the great variety of noise types that other packages offer when building procedural shaders. For example, these are all the types you have in C4D, while Arnold only has six options under Cell Noise, I believe, and no options in the Noise node. Now granted, you could chain up noises and work your way to something different, but having a wider selection of noise functions for different scenarios would really save a lot of time and effort, and it really seems pretty basic...

shadersnoise
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Mads Drøschler avatar image
Mads Drøschler answered ·

I have written a - ton - of OSL noises for all kinds of purposes.
Some of those shapes in that image looks familiar.

We can though, greatly exceed with additional complexity as well through fields.
Noises is an interesting field in general, very fundamental to a lot of things.



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Hello Mads Drøschler

Before opening another thread for request i´ll would like to ask for a PBR shader with SSS, coating, transmission etc. included.

Do you have written something like that, too?


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So you want a single shader that has multiple outputs based on several textures, or do you want to have a map that can generate the various channels based on 1 input?

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Dont want to say something wrong, but i guess its the single shader that i´ll need.

Basically this:screenshot.png


Oh and this should supposed to be for 3ds Max btw.

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Heribert Raab avatar image
Heribert Raab answered ·

almost of cinema4d noises are combined setup of the basic noise. you can re-create any noise from cineam already with existied types...
cehck this out
https://www.rohandalvi.net/baking


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Lee Griggs avatar image
Lee Griggs answered ·

There is the ubernoise.osl. There are some more variations to download here too.

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