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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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Urgent really need help cant render

15 REPLIES 15
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Message 1 of 16
nezgro79
891 Views, 15 Replies

Urgent really need help cant render

Hello I need to render a flip sim in a matte whit arnold but when I put the sim on arnold crashing !!

In the log I have nothing, and in the older log I have this message


00:00:00 3684MB ERROR | signal caught: SIGSEGV -- Invalid memory reference


https://vimeo.com/510307450/6c2d89ba5f

Labels (3)
15 REPLIES 15
Message 2 of 16
Stephen.Blair
in reply to: nezgro79

I can't tell anything from the video.

Can you strip down the scene...is it just the one thing that crashes?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 16
julian.hodgson
in reply to: nezgro79

Also, if you start houdini from the command line, and change Log Verbosity to Debug and increase the Max Warnings to a high number, do you see anything else in the log?

Message 4 of 16
nezgro79
in reply to: nezgro79

I need to explain I have a sim fluid if my sim fluid is disabled I can render, if I activate my sim arnold crashes


I have already renderer my sim whit mantra, but now I need to render my boat whit arnold and put my sim in matte but in matte or alone Arnold crashes


and when I make a new geo node with a file cache loading my sim I have the same result


but I need to have the sim in matte for my final compositing in nuke

1612895619170.png



1612895661893.png



1612895702750.png

Message 5 of 16
nezgro79
in reply to: julian.hodgson

I don't know to do this

Message 6 of 16
brian_Foley
in reply to: nezgro79

For Mac and Linux the command line is Terminal.


The Log Verbosity and Debug can be found in the Arnold ROP - Diagnostics

screen-shot-2021-02-09-at-42504-pm.png

Message 7 of 16
nezgro79
in reply to: julian.hodgson

Here is the log log2.txt

Message 8 of 16
nezgro79
in reply to: Stephen.Blair

here is the log log2.txt

Message 9 of 16
Stephen.Blair
in reply to: nezgro79

That looks like everything stopped during scene translation (when HtoA reads the Houdini scene and converts to Arnold data). Possibly on this object: /obj/guidedoceanlayerleopold_fluid_extended

How do I reproduce this? What do I create in Houdin? Or can you provide a simple scen that reproduced the problem?



// Stephen Blair
// Arnold Renderer Support
Message 10 of 16
nezgro79
in reply to: Stephen.Blair

yes you can try with ocean layer guide on the shelf tool


i make a render at this time, if i can i give you a link to download all my project (without cache file )

Message 11 of 16
nezgro79
in reply to: nezgro79

or just my cached file and load it in a geo


i make this in an a hour or two

Message 12 of 16
nezgro79
in reply to: Stephen.Blair

download this file cache and try it on a geo node whit a file node arnold will crash https://www.myqnapcloud.com/smartshare/6g9f4lh44l6p709560y86z67_6lBAReh

Message 13 of 16
brian_Foley
in reply to: nezgro79

Yes, it crashed on first render for me. I added a clean node with Remove Degenerate Primitives on and it rendered without any issues.

screen-shot-2021-02-10-at-42745-pm.png

wake2.jpg

Message 14 of 16
nezgro79
in reply to: Stephen.Blair

Hello i have found how to render i explain how later when my render finish

Message 15 of 16
julian.hodgson
in reply to: nezgro79

If this is crashing for a certain piece of geometry e.g. the fluid wake, can you please upload the file so that we can look at the fix?


Message 16 of 16
nezgro79
in reply to: nezgro79

Hello here is the problem on guided ocean layer if you put a file cache and load it arnold and houdini crashes


but if you dont do it you render time take more time with the file cache i save 2hrs


I edit the problem is not the cache file is the delete node if you made a cache without the delete node no problem

1613213450290.png


1613213482095.png

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