I'm having trouble with camera mapping.
I've done the usual setup projector, mapping it to the mesh all good. But now I want to fix the projection to the mesh using a pin material tag (or any other way for that matter). I'm applying my projection to a fracture object (containing 5 extrude nurbs) that is then animated with plane effectors.
Unfortunately the texture always remains in place (projection) not sticking the mesh.
Any ideas on how to make this work?
I'm on r23 and Arnold 6.1.