Hi there,
I need some help on displacement edge. I am uncertain how to use two texture on an object (circuit) as described by this tutorial: https://www.youtube.com/watch?v=EsFyiQ2Rvuk&feature=emb_title. As you can see, he went into the Alpha Channel of Material editor, turned off image Alpha. Then on the texture menu he'd selected Effects> Ambient Occlusion, ticked the invert direction and invert the knots on colour. The interpolation is set at none. Maximum ray length is at 1cm and contrast is 100%.
Source: thepixelrocket Day 164
If you could look through the tutorial and skip parts of the videos you will understand what I meant.
Thank you,
Ben
You can use a curvature shader to find the edges and connect it to a mix shader. Something like this: