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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Any idea how to create this textured swirl in render?

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tig5
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Any idea how to create this textured swirl in render?

I made another Arnold mistake turned inspiration. Default Noice imager produced hatching pattern

screenshot-2021-02-12-015740.jpg

that gave the texture to create this painted look in Photoshop.

screenshot-2021-02-12-035009.jpg

Any idea how to create this textured swirl in render?

I'm eagerly awaiting Zeno Pilgrims to compile his brushstroke shader for 6.2 (http://www.zenopelgrims.com/project-arnold-brushstroke-shader-quantize.html) but I think this is a different enough look to pose the question.

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