Hello,
Is it possible at all to shade an object, let's say a tree, with the inherited normals of a sphere ? Like in a video game ? I'm trying to achieve a toon shading !
I tried the shading point of the utility node but it does not move with light ...
Thank you very much for your time and help !
Francis
I want to use the normals of a bounding box to shade a more complex object, in order to keep the outline of my object BUT have a simple shading inside. Like in a video game. You can achieve this in 2 clics in Blender but not in C4D, I was hoping Arnold could handle the transfer.
With the shading point from bounding box option of the Utility Node I get the information I need, but I can't find a way to render my object with this normal information.
Is it possible at all ?
Thank you very much !