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Problem with denoising when rendering VR cubemapes in Arnold

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Message 1 of 3
saH2HW6
167 Views, 2 Replies

Problem with denoising when rendering VR cubemapes in Arnold

There is an issue with the Denoiser, When rendering VR cube maps (also the other formats but to a lesser degree)

The edges between the images are also smothed. So that you get a fine edge where the maps are joining. witch makes it pratically useless, unlees you want to manually fix in PS. And for animation its hopeless.


You can offcause just render without denoise. And suffer death by samples:-)

The only way i see is if The denoiser recoqnize the format, and denoise with each images masked x6

Its a small thing. But it means your left without denoise option on those huge 12000x2000 renders.

Around13 hours on a Threadripper vs 72+ hours without denoise pr image.

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Message 2 of 3
Stephen.Blair
in reply to: saH2HW6

So we're talking about the Arnold denoiser?
Are you running it on the command line, or as an imager?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3

My first test, with the Noice imager. The problem here is that edges are not denoised.

cubemap-denoised.png



// Stephen Blair
// Arnold Renderer Support

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