Hey Folks!
Making a personal project using Arnold, but I'm getting some noisy specular's.
My goals is to reduce my render time and fix the noise issue.
I know I can check my AOVs to see what is causing the problem, and it IS the Specular / Specular Direct. Arnold advises to raise the sample levels of the render and the lights, or raise the roughness of the shader, which I did and doesn't seem to work unless I raise Camera AA samples, which I don't want to do too much because it'll increase render time dramatically.
First question is: To fix specular noise do you raise the specular sample levels in just "Sampling" or "Ray Depth" or both? (I have done this and checked my specular AOV's and it doesn't work.)
The main offenders seem to be the cable bundle wire and the wire connecting the circuit board (SEE IMAGE)
The main cable bundle was made using ramps, using the same ramp greyscale for the bump, and a displacement map ramp to bulge out the cable as if its tied every 8 inches.
Maya Version - 2019.3.1
Arnold - 4.0.2.1
I am using aiAtmosphereVolume @ .004 Density / 8 samples
8 lights in my scene - Light Samples - 6 (7 area lights, 1 spot)
2 of them are projecting an animated texture - the green oscilloscope readout and the television
I think that may cause the noisy specular?
450 frames @ 2000x2000
Current settings
Light Samples - 6
Camera (AA) - 6
Diffuse - 3
Specular - 4
Transmission - 8
SSS - 2
Volume - 5
-
RAY DEPTH
Total - 10
Diffuse - 3
Specular - 4
Transmission - 8
Volume - 5
Trans Depth - 10
Please help!