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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Exported images with transparency problem

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Message 1 of 7
Chtenelis
272 Views, 6 Replies

Exported images with transparency problem

I render my images with nothing in the background so I can put whatever I want afterwards in photoshop. I use depth of field so my model gets blurred. This blue background in the arnold renderview is just a color I choose in the arnold renderview settings. I put the same color in photoshop and this dark outline appears. I tried almost every image type.
Is there a way to fix this?

screenshot-2.png

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6 REPLIES 6
Message 2 of 7
hyperviktor
in reply to: Chtenelis

Maybe try Nuke instead photoshop ?

Message 3 of 7
Chtenelis
in reply to: Chtenelis

I will try nuke in the future. Thanks for the answer!

Message 4 of 7
hyperviktor
in reply to: Chtenelis

You will definitely be able to sort this with a few clicks in Nuke, I have no clue how it would work in photoshop 🙂

Message 5 of 7
CiroCardoso3v
in reply to: Chtenelis

In Nuke you need to premultiply and in Photoshop the best option you have is to render the image with background as black so it doesn't show. Otherwise you will always have that edge. Which can also be removed in Photoshop using the menu Layer - Matting.

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Message 6 of 7
Chtenelis
in reply to: Chtenelis

In nuke when i uncheck premultiply it improves a lot but still is not perfect.screenshot-1.png

Message 7 of 7
hyperviktor
in reply to: Chtenelis

Try using black in arnold BG instead of any color, if needed use a blue light instead of the BG for a subtle tint.


In nuke try using the unpremult node instead of the checkbox, you will have more options.

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