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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Can't export AI Maya Shaders

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Message 1 of 3
katvargas
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Can't export AI Maya Shaders

Looking for some guidance - I need to export some Maya Arnold toon shaders for a Cinema 4D file but can't seem to get them to export properly at all.

Selecting the shading network from the Maya Hypershade and exporting the .ass from there creates a blank file. And going to the Arnold menu - > Utilities -> Export Selection to .mtlx also creates a blank file, nothing to import into Cinema 4D.

Exporting the geometry with the shaders as an .fbx or .obj also creates a file without Arnold shaders. What am I missing in order to export these shaders between software? Thanks in advance.

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Message 2 of 3
Stephen.Blair
in reply to: katvargas

I just tested it, and Arnold > Shaders > Export Selected Shaders exported a toon shader, whether I selected the shading group or the Toon node.





// Stephen Blair
// Arnold Renderer Support
Message 3 of 3

In the Hypershade, File > Export Selected Network worked for me.

Tested with the latest MtoA



// Stephen Blair
// Arnold Renderer Support

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