I working on a Tyflow VFX shot in 3ds Max 2021.3 and noticed that whan i want to render the animation the GPU renderer crashes 3ds Max. The Arnold CPU Rendering works fine.
Any ideas?
I use 3ds Max 2021.3
MaxtoA 4.3.1.20
RTX 3090 with the newest Studio Driver 461.40
Tyflow 016108
Any chance you can provide a log? I recently used GPU with Tyflow and it was fine, although it was just a simple animation.
This is what i get out of Arnold Diagonstics Log:
00:00:00 3212MB | log started Sat Feb 27 21:54:17 2021
00:00:00 3212MB | Arnold 6.2.0.1 [903992ac] windows clang-10.0.1 oiio-2.2.1 osl-1.11.6 vdb-7.1.1 clm-2.0.0.235 rlm-12.4.2 optix-6.6.0 2021/02/09 10:40:42
00:00:00 3212MB | running on DESKTOP-G3JIFJI, pid=33400
00:00:00 3212MB | 1 x AMD Ryzen Threadripper 3960X 24-Core Processor (24 cores, 48 logical) with 65429MB
00:00:00 3212MB | NVIDIA driver version 461.72 (Optix 60800)
00:00:00 3212MB | GPU 0: GeForce RTX 3090 @ 1695MHz (compute 8.6) with 24576MB (21729MB available) (NVLink:0)
00:00:00 3212MB | Windows 10 (version 10.0, build 18363)
00:00:00 3212MB | soft limit for open files is set at 2048
00:00:00 3212MB |
00:00:00 3213MB | loading plugins from c:/programdata/autodesk/applicationplugins/maxtoa_2021 ...
00:00:00 3213MB | alembic_proc.dll: alembic uses Arnold 6.2.0.1
00:00:00 3213MB | cryptomatte.dll: cryptomatte uses Arnold 6.2.0.1
00:00:00 3213MB | cryptomatte.dll: cryptomatte_filter uses Arnold 6.2.0.1
00:00:00 3213MB | cryptomatte.dll: cryptomatte_manifest_driver uses Arnold 6.2.0.1
00:00:00 3213MB | MAXtoA_Adapter.dll: Max_Adapter uses Arnold 6.2.0.1
00:00:00 3213MB | MAXtoA_Shaders.dll: Max_UVGenerator uses Arnold 6.2.0.1
00:00:00 3213MB | ProceduralOperator.dll: procedural_operator uses Arnold 6.2.0.1
00:00:00 3153MB | usd_proc.dll: usd uses Arnold 6.2.0.1
00:00:00 3153MB | loaded 8 plugins from 6 lib(s) in 0:00.13
00:00:00 3227MB |
I think, nothing too special?
I could send the dump file of 3ds Max if that can help you?
regards,
Patrick
See if this helps