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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Ambient Occlusion AOV with GPU (Maya)

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Message 1 of 3
diles.8
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Ambient Occlusion AOV with GPU (Maya)

Can Ambient Occlusion be added as an AOV with GPU rendering for Maya? If so, what is the correct method? The custom AOV method that works with CPU rendering does not seem to be supported with GPU rendering.

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  • gpu
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Message 2 of 3
Stephen.Blair
in reply to: diles.8

I can create a custom AOV, put Ambient Occlusion as the default shader, and get an AO AOV with Arnold GPU. This is with the latest MtoA.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
diles.8
in reply to: diles.8

Thank you; yes, I needed to upgrade to the latest version. This solved it.

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