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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Hi! I am trying to get some parts of my model to be really shiny and others matt. I have a specular map but I have had no results. Where do you plug in the map? Thanks

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Message 1 of 4
i7977972
152 Views, 3 Replies

Hi! I am trying to get some parts of my model to be really shiny and others matt. I have a specular map but I have had no results. Where do you plug in the map? Thanks

screen-shot-2021-03-02-at-120510.png

spec-problem.jpg

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3 REPLIES 3
Message 2 of 4
lee_griggs
in reply to: i7977972

OutColor_R -> specular_roughness. There is an example here.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
i7977972
in reply to: i7977972

Hi


It doesn't see to have any effect. Where do you plug in the range slider?

screen-shot-2021-03-02-at-133112.pngscreen-shot-2021-03-02-at-132023.png

Message 4 of 4
lee_griggs
in reply to: i7977972

texture -> range.input

Lee Griggs
Arnold rendering specialist
AUTODESK

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