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Arnold Mesh Volume tag back to mesh to shade with toon

5 REPLIES 5
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Message 1 of 6
dbarcelloz
293 Views, 5 Replies

Arnold Mesh Volume tag back to mesh to shade with toon

https://docs.arnoldrenderer.com/display/A5AFMUG/Polymesh+to+Volume
can i convert this back to a mesh so i can shade it with toon? @

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5 REPLIES 5
Message 2 of 6
lee_griggs
in reply to: dbarcelloz

This would be nice but isn't possible.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 6
dbarcelloz
in reply to: lee_griggs

Ah 😕
thank you griggs, you are an alchemist!

Message 4 of 6
dbarcelloz
in reply to: lee_griggs

would be possible to use a plane on front of the volume (like the refractive portraitst) as a "filter" and apply the contour to it? @

Message 5 of 6
lee_griggs
in reply to: dbarcelloz

I don't believe it will work, but might be worth a try! If it works, please post the results!

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 6
schwungsau
in reply to: dbarcelloz

you do almost the same effect in Houdini and generate a mesh with it for toonn rendering. way simple than baking a volume shader displacment.

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