Guys, this feature very useful in large terrain!Now the mainstream renderers have these functions, such as vray.
Solved! Go to Solution.
Solved by madsd. Go to Solution.
You could use the uv_transform node to introduce some variance
We can write these things in OSL.
It actually started with some sketches and examples I did 1½ year back on the max forum, then Vlado made that one for Vray after some time.
I think I have 3 or 4 variants going, and then we got other solutions as well.
So to cut it short, yes it is totally possible to take a small texture and make it scatter infinitly to create variance, I just cant give the shader to you right now.