It would constantly put this in console, until it eventually crashes "plugin ai.dll has crashed" It doesn't crash when the rig is an alembic, but it's a hassel with lookdev and collaborating with my client
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[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Editor on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Renderer on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Right on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Left on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Uniform_Scale on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Uniform on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT X_Scale on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Y_Scale on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Z_Scale on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT R_Arm on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT L_Arm on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT R_Leg on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT L_Leg on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Arm_IK_Constrained_to_Waist on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
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[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Lock_Body_Parts on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant RGB Controller_Color on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant STRING _ on /BLISS_5K/Body_Sub/Body_Parts/R_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Editor on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Renderer on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Right on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Left on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Uniform_Scale on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Uniform on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT X_Scale on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Y_Scale on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Z_Scale on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT R_Arm on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT L_Arm on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT R_Leg on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT L_Leg on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Arm_IK_Constrained_to_Waist on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
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[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Lock_Body_Parts on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant RGB Controller_Color on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant STRING _ on /BLISS_5K/Body_Sub/Body_Parts/L_A_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Editor on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Renderer on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Right on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Left on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Uniform_Scale on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Uniform on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT X_Scale on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Y_Scale on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Z_Scale on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT R_Arm on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT L_Arm on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT R_Leg on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT L_Leg on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Arm_IK_Constrained_to_Waist on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
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[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Lock_Body_Parts on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant RGB Controller_Color on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant STRING _ on /BLISS_5K/Body_Sub/Body_Parts/R_L_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Editor on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Renderer on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Right on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Left on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Uniform_Scale on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Uniform on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT X_Scale on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Y_Scale on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Z_Scale on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT R_Arm on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT L_Arm on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT R_Leg on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT L_Leg on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Arm_IK_Constrained_to_Waist on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
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[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Lock_Body_Parts on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant RGB Controller_Color on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant STRING _ on /BLISS_5K/Body_Sub/Body_Parts/L_L - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Editor on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Renderer on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Right on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Left on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Uniform_Scale on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Uniform on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT X_Scale on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Y_Scale on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant FLOAT Z_Scale on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT R_Arm on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT L_Arm on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT R_Leg on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant INT L_Leg on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Arm_IK_Constrained_to_Waist on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
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[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant BOOL Lock_Body_Parts on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant RGB Controller_Color on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB WARNING | cannot declare constant STRING _ on /BLISS_5K/Body_Sub/Body_Parts/T_ - name already in use
[c4dtoa] 00:00:04 695MB ERROR | [c4dtoa] Failed to begin render (error code: 9)
Hard to tell, those warnings suggest there's something's wrong with the mesh parameters. Would it be possible to send the rig to support@arnoldrenderer.com?