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Render Selection to Texture | Crashing

6 REPLIES 6
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Message 1 of 7
tsimonato
727 Views, 6 Replies

Render Selection to Texture | Crashing

Hi guys,

I hope you all doing well.


I am trying to bake a texture + shading into a map using the "Render Selection to Texture", and maya is crashing. I am using a simple scene with one light, a sphere and a floor, it goes until ~5% and then it crashes.

I am using:

MtoA 4.2.1.1 / Arnold Core 6.2.0.1

Maya 2020.2

Windows 10


Have someone had this problem before? Am I missing something?

I am attaching a few screenshots of the process and the result.

Thank you in advanced


01.png


02.png


03.png


04.png

Labels (4)
6 REPLIES 6
Message 2 of 7
lee_griggs
in reply to: tsimonato

What does the log file say when it crashes? Can you upload the scene somewhere for us to test?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 7
tsimonato
in reply to: tsimonato

Hey Lee Griggs, thank you for your prompty response.

Here it is the log.


Thank you so much


00:00:00  1883MB         | log started Wed Mar 17 12:03:15 2021
00:00:00  1883MB         | Arnold 6.2.0.1 [903992ac] windows clang-10.0.1 oiio-2.2.1 osl-1.11.6 vdb-7.1.1 clm-2.0.0.235 rlm-12.4.2 optix-6.6.0 2021/02/09 10:40:42
00:00:00  1883MB         | host application: MtoA 4.2.1.1 525e4b17 (master) Maya 2020
00:00:00  1883MB         | running on WP3-09, pid=8160
00:00:00  1883MB         |  1 x Intel(R) Core(TM) i7-7820X CPU @ 3.60GHz (8 cores, 16 logical) with 65255MB
00:00:00  1883MB         |  NVIDIA driver version 451.77 (Optix 60600)
00:00:00  1883MB         |  GPU 0: GeForce GTX 1080 Ti @ 1582MHz (compute 6.1) with 11264MB (9712MB available) (NVLink:0)
00:00:00  1883MB         |  Windows 10 (version 10.0, build 17134)
00:00:00  1883MB         |  soft limit for open files is set at 2048
00:00:00  1883MB         |  
00:00:00  1883MB         | loading plugin: C:/Program Files/Autodesk/Bifrost/Maya2020/2.0.5.1/bifrost/arnold-6.0.0.0/arnold_bifrost.dll ...
00:00:00  1883MB WARNING |  arnold_bifrost.dll was compiled against non-compatible Arnold 6.0.0.0
00:00:00  1883MB         | no plugins loaded
00:00:00  1883MB         | [metadata] loading metadata file: C:/Program Files/Autodesk/Arnold/maya2020/plug-ins/mtoa.mtd
00:00:00  1884MB         | 
00:00:00  1889MB         | [color_manager] no color manager is active
00:00:00  1889MB         | [color_manager] rendering color space is "linear" with declared chromaticities:
00:00:00  1889MB         |                 r(0.6400, 0.3300) g(0.3000, 0.6000) b(0.1500, 0.0600) and w(0.3127, 0.3290)
00:00:00  1909MB         |  
00:00:00  1909MB         | there are 1 light and 3 objects:
00:00:00  1909MB         |       1 persp_camera
00:00:00  1909MB         |       1 quad_light
00:00:00  1909MB         |       1 noise
00:00:00  1909MB         |       1 utility
00:00:00  1909MB         |       1 lambert
00:00:00  1909MB         |       1 standard_surface
00:00:00  1909MB         |       2 driver_exr
00:00:00  1909MB         |       1 box_filter
00:00:00  1909MB         |       2 gaussian_filter
00:00:00  1909MB         |       2 polymesh
00:00:00  1909MB         |       1 list_aggregate
00:00:00  1909MB         |       1 color_manager_syncolor
00:00:00  1909MB         |       1 renderview_display
00:00:00  1909MB         |       1 progress_driver
00:00:00  1909MB         |  
00:00:00  1909MB         | rendering image at 512 x 512, 3 AA samples
00:00:00  1909MB         |   AA samples max    <disabled>
00:00:00  1909MB         |   AA sample clamp   <disabled>
00:00:00  1909MB         |   diffuse           samples  2 / depth  1
00:00:00  1909MB         |   specular          samples  2 / depth  1
00:00:00  1909MB         |   transmission      samples  2 / depth  8
00:00:00  1909MB         |   volume indirect   <disabled by depth>
00:00:00  1909MB         |   total                          depth 10
00:00:00  1909MB         |   bssrdf            samples  2
00:00:00  1909MB         |   transparency      depth 10
00:00:00  1909MB         | initializing 18 nodes ...
00:00:00  1910MB         |  creating root object list ...
00:00:00  1910MB         | node initialization done in 0:00.00 (multithreaded)
00:00:00  1910MB         | updating 19 nodes ...
00:00:00  1910MB         |  /light/lightShape: quad_light using 1 sample, 2 volume samples
00:00:00  1921MB         |  [color_manager_syncolor] synColor version 2018.0.80
00:00:00  1921MB         |  [color_manager_syncolor] native catolog directory: C:/Program Files/Autodesk/Maya2020/synColor
00:00:00  1921MB         |  [color_manager_syncolor] optional custom catalog directory: C:/Users/thales/Documents/maya/synColor/Shared/
00:00:00  1921MB         |  scene bounds: (-48.0572357 -0.412782192 -48.0572357) -> (48.0572357 14.3399448 48.0572357)
00:00:00  1921MB         | node update done in 0:00.17 (multithreaded)
00:00:00  1921MB         | [color_manager] no color manager is active
00:00:00  1921MB         | [color_manager] rendering color space is "linear" with declared chromaticities:
00:00:00  1921MB         |                 r(0.6400, 0.3300) g(0.3000, 0.6000) b(0.1500, 0.0600) and w(0.3127, 0.3290)
00:00:00  1921MB         |  
00:00:00  1921MB         | rendering image at 512 x 512, 3 AA samples
00:00:00  1921MB         |   AA samples max    <disabled>
00:00:00  1921MB         |   AA sample clamp   <disabled>
00:00:00  1921MB         |   diffuse           samples  2 / depth  1
00:00:00  1921MB         |   specular          samples  2 / depth  1
00:00:00  1921MB         |   transmission      samples  2 / depth  8
00:00:00  1921MB         |   volume indirect   <disabled by depth>
00:00:00  1921MB         |   total                          depth 10
00:00:00  1921MB         |   bssrdf            samples  2
00:00:00  1921MB         |   transparency      depth 10
00:00:00  1921MB         | initializing 20 nodes ...
00:00:00  1921MB         |  creating root object list ...
00:00:00  1921MB         | node initialization done in 0:00.00 (multithreaded)
00:00:00  1921MB         | updating 20 nodes ...
00:00:00  1921MB         |  scene bounds: (-48.0572357 -0.412782192 -48.0572357) -> (48.0572357 14.3399448 48.0572357)
00:00:00  1921MB         | node update done in 0:00.00 (multithreaded)
00:00:00  1921MB         | [aov] parsing 2 output statements ...
00:00:00  1921MB         | [aov] registered driver: "defaultArnoldDriver/cameraMapperOutput" (driver_exr)
00:00:00  1921MB         | [aov]  * "RGBA" of type RGBA filtered by "defaultArnoldFilter/cameraMapperFilter" (gaussian_filter)
00:00:00  1921MB         | [aov] registered driver: "progress_display" (progress_driver)
00:00:00  1921MB         | [aov]  * "Z" of type FLOAT filtered by "progress_driver_filter" (box_filter)
00:00:00  1921MB         | [aov] done preparing 3 AOVs for 2 outputs to 2 drivers (0 deep AOVs)
00:00:00  1928MB         | starting 16 bucket workers of size 64x64 ...
00:00:00  1946MB         |  [accel] list_aggregate bvh4 done - 0:00.00 (wall time) - 2 prims, 1 key
00:00:00  1946MB         |  [accel] polymesh bvh4 done - 0:00.00 (wall time) - 400 prims, 1 key
00:00:00  1946MB         |  [accel] polymesh bvh4 done - 0:00.00 (wall time) - 100 prims, 1 key
00:00:01  1947MB         |    0% done - 1370 rays/pixel
00:00:01  1947MB         |    5% done - 20 rays/pixel
00:00:01  1948MB         |   10% done - 42 rays/pixel
00:00:01  1970MB         |   15% done - 261 rays/pixel
00:00:01  1972MB         |   20% done - 43 rays/pixel
00:00:01  1974MB         |   25% done - 23 rays/pixel
00:00:01  1978MB         |   30% done - 46 rays/pixel
00:00:06  2281MB ERROR   |  signal caught: error C0000005 -- access violation
00:00:09  1983MB         |   
00:00:09  1983MB         |  releasing resources

Message 4 of 7
tsimonato
in reply to: tsimonato

Hello,

any update on that?
Thank you all

Message 5 of 7
saleemarani
in reply to: tsimonato

Hi,

 

I am encountering the same issue.  When I am trying to bake Light maps using Render to Texture, the file crashes at 5%.  Usually, I used to bake with the same settings, but suddenly this crashing thing happens for the past few days.  Please share if you have any solution.

 

Thanks all. 

Message 6 of 7
thiago.ize
in reply to: tsimonato

Were you able to report the crash to CER and if so do you have the CER report ID so we can investigate why it crashed? Alternatively, can you share a scene (the simpler the better) that crashes?

Message 7 of 7
saleemarani
in reply to: thiago.ize

Thanks for getting back to me. I am attaching a simple file. I can render
using Arnold. But when I try to bake light maps using
Arnold-Utilities-Render to Texture, the file crashes immediately at 5%.

Any solution for this will help me greatly, as my nature of job is to bake
lightmaps to use in Vizrt.

Thanks once again for your support.



Regards,

Saleema


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