question

Edwin Fuhrmann avatar image
Edwin Fuhrmann asked ·

Texture showing in IPR but not in the final render

Hello.

I am doing a cloth animation at the moment and i have some errors here: It´s actually a simple material which is done with 2 standart surfacae shaders which are controled by a vertex map-

Everything looks fine when i preview it in the IPR but one texture is missing in the rendered version. the od thing is it´s not happening every where but only at some spots...checked the cameras and everything but i am pretty clueless here...

snapshot-001.pngwip2-0163.png

textureshadercameras
wip2-0163.png (1.5 MiB)
snapshot-001.png (224.0 KiB)
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Stephen Blair avatar image
Stephen Blair answered ·

Here's how to get an Arnold log

1616090205088.png


1616090205088.png (528.1 KiB)
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Edwin Fuhrmann avatar image
Edwin Fuhrmann answered ·

*** RENDER LOG FILE ***

Renderjob started on 03/18/2021 at 09:27:38
File: C:\Cinema\Dateien\aktuell\15.03.20_Balloon2\Balloon_2.c4d

Cinema 4D 23.110

Frames: 1
CPUs: 24
Resolution: 1080x1350
Antialiasing: Edge
Field rendering: Off
Motion Blur: Off
Reflections: On
Transparency: On
Shadows: On
Volume effects: On
Alpha channel: Off
Output format: Single frames
Rendertime: 00:03:16
Renderjob finished on 03/18/2021 at 09:30:55

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Edwin Fuhrmann avatar image
Edwin Fuhrmann answered ·

i found this in the console


==============================================================================
[c4dtoa] 00:00:03 9041MB WARNING | opaque is deprecated: opaque is off for geometry "/Subdivision_Surface/Cloth_Surface/Polygon", but there is no opacity metadata for some of its shaders
[c4dtoa] 00:00:21 10509MB WARNING | opaque is deprecated: opaque is off for geometry "/Subdivision_Surface/Cloth_Surface/Polygon", but there is no opacity metadata for some of its shaders
[c4dtoa] 00:00:21 10578MB WARNING | opaque is deprecated: opaque is off for geometry "/Subdivision_Surface/Cloth_Surface/Polygon", but there is no opacity metadata for some of its shaders
[c4dtoa] 00:00:22 10568MB WARNING | opaque is deprecated: opaque is off for geometry "/Subdivision_Surface/Cloth_Surface/Polygon", but there is no opacity metadata for some of its shaders
[c4dtoa] 00:00:22 10569MB WARNING | opaque is deprecated: opaque is off for geometry "/Subdivision_Surface/Cloth_Surface/Polygon", but there is no opacity metadata for some of its shaders
[c4dtoa] 00:00:23 10579MB WARNING | opaque is deprecated: opaque is off for geometry "/Subdivision_Surface/Cloth_Surface/Polygon", but there is no opacity metadata for some of its shaders
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Stephen Blair avatar image
Stephen Blair answered ·

The IPR is a little different environment, sometimes something will work there but not in the "real" render.

Red is the color for texture errors.

Can you get an Arnold log?

https://docs.arnoldrenderer.com/display/A5AFCUG/Log


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