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curvature and AO texture - where do they go?

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simonEPZ3S
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curvature and AO texture - where do they go?

I have a bunch of textures that I am plugging into a standard surface shader that came from substance painter...i think.

I know where the diffuse, emission, normal, height and metallic go but I am unsure where to plug in the the AO and Curvature textures.

I did not create the original material so dont know exactly what these extra textures are doing as when I use SP you dont export these textures using the Arnold preset in SP by default.


Any guidance appreciated.

Thanks


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CiroCardoso3v
in reply to: simonEPZ3S

You don't have to use those maps. However, you can use those maps as masks. Don't multiply it on top of the albedo texture. Colour correct the albedo texture to something you want and then you can use the AO or curvature as a mask.

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Message 3 of 3
lee_griggs
in reply to: simonEPZ3S

Yes, no need to use them, unless you wanted to use them as dirt masks, but then Arnold has its own curvature and ambient_occlusion shaders for that.

Lee Griggs
Arnold rendering specialist
AUTODESK

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