Hi guys,
I am still new to Arnold and have a question about Quixel and Arnold.
I created a ground texture in Quixel Mixer and exported all the maps. I created them as a size of 10m x 10m in Quixel Mixer.
After that I created a new plane with the same size in C4D and created a new standard surface. I mapped the Albedo.png to Color < Base < Main and the Displacement.exr to a displacement node. The Normal.png I mapped to a bump2d note and then to Normal < Geomertry < Main.
I used an Arnold tag on the plane and created a few subdivision and I get the Albedo map and the normal/bump map displayed together with the displacement. I am happy that I got that far 🙂
I am not sure how to connect the other maps in the Shader Network though, and wanted to ask some more experienced users how to do that 🙂 I would really appreciate you help.
I am on the latest Arnold and C4D versions.
I have the following maps:
Albedo.png -> Color < Base < Main -> beauty shader
AO.png -> ?
Diffuse.png -> ?
Displacement.exr -> displacement node
Normal.png -> bump2d -> Normal < Geomertry < Main
Roughness.png -> ?
Specular.png -> ?
Thanks a lot!
I don't have the answer handy, but last time I had to answer a question like this I used https://lesterbanks.com/2017/10/working-arnold-shaders-mega-scans/
Thanks for your reply Stephen. I watched that video but it did not answer all the questions (the video is also for Maya and not C4D). I got from it how I have to map the Albedo, Normal and Displacement map.
But how would one map the AO, Diffuse, Roughness, and Specular map in Anrnold for C4D? This is more like a general question I guess and not only specific to Quixel. I also have other textures with Diffuse or Roughness maps, but not sure how to map them to the surface material.