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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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HtoA GPU material override

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Message 1 of 5
miro.digital
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HtoA GPU material override

Hey Team,

as the title says, material override not working using GPU, could you check to confirm?

H18.5.499 / HtoA 5.6.0.2 / Win10

Thanks,

Chris.

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4 REPLIES 4
Message 2 of 5

Material overrides how? With operators?



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5

Basic method, Render-Shader Override

Message 4 of 5

I don't use Houdini except for support cases. Do you mean this:
https://www.sidefx.com/docs/houdini/shade/overrides.html#overriding-material-parameters-on-primitive...



// Stephen Blair
// Arnold Renderer Support
Message 5 of 5

Actually you'll find it under the Arnold ROP node, attached screenshot.

https://docs.arnoldrenderer.com/display/A5AFHUG/Main (Shader Override)

capture.jpg

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