question

lindsay gomes avatar image
lindsay gomes asked ·

shader for Quixel

hello I have this file where I'm facing problems with achieving the level of detail the fbx has I have put a picture of what it is supposed to look like along with the file consisting of what I've done I get the results but not up to its mark I am not sure where I am going wrong if anyone could help

thank you :)

https://we.tl/t-frMpy9Qici

shader
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Ciro Cardoso avatar image
Ciro Cardoso answered ·

I noticed that the preview you have on Quixel doesn't necessarily relates to what you get. I think there is a lot of post processing (sharpening) for those previews. Even with the High Poly + Normal + Displacement, I sometimes can't something closer to the preview.

10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Lee Griggs avatar image
Lee Griggs answered ·

This is what I got. To be honest I prefer to use the high res scan data as it avoids having to use normal/displacement maps. Arnold can handle high res scan data no problem. If it is too heavy in the viewport just export it as a .ass file and load it in as a procedural.


1617862878474.png

1617862889389.png


1617862878474.png (271.6 KiB)
1617862889389.png (871.4 KiB)
6 comments
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

thanks a lot lee Griggs will use the highly source but the result u got is brilliant it is exactly what I am looking for the results I get arnt bad they just don't have the detail u just achieved for example the lips don't appear in mine have no idea why what where the displacement setting u used in both the displacement node as well as the parameter tag if u could share the file with the settings u used that be great I want it to better understand displacement

0 Likes 0 ·

also the range node for roughness is for what ?

0 Likes 0 ·

@leegriggs

0 Likes 0 ·

hey @leeGriggs im working with 3d plants in Quixel I worked with LOD0 .obj files and kept for render and it literally took 7 hours to render 3 squares so then I re did the entire scene with a L0D2 .obj and it still takes as long to Render also the scene consist of a lot of plants like a garden any advice on how I can avoid the long renders

0 Likes 0 ·

hey lee

im just working on a project and realialised even with the surface materials like ground material in specific it just doesn't come right or its just blows up on the plane surface or the displacement is just not active

0 Likes 0 ·

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.