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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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aiTriplanar not working with normal map and displacement

7 REPLIES 7
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Message 1 of 8
alextheburned
358 Views, 7 Replies

aiTriplanar not working with normal map and displacement

Hi, i'm using a shader from megascans (albedo+roughness+displacement+normal) and to avoid tiles repetition i've put an aiTriplanar node for every texture map with cell mapping active

Also created a texture reference for Pref, but the normal and the displacement map are not working properly, what i'm doing wrong? Thanks!

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7 REPLIES 7
Message 2 of 8
lee_griggs
in reply to: alextheburned

Can you post screen grabs and/or upload a simplified scene somewhere.

I also recommend using the Highpoly Sorce data to avoid any issues with normal/displacement maps.1618209036051.png


Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 8

Sorry if i reply very late! In my case the problem is just with surfaces, i'm trying to make a large asphalt plane, if i don't connect displacement or normal camera, the albedo is ok, if i connect one of them albedo go crazy or disappear. Here the nodegraph and two examples


Thank you!



with-displacement.jpgno-displacement.jpg
nodegraph.jpg

Message 4 of 8

and this with no-autobump..

no-autobump.jpg

Message 5 of 8
lee_griggs
in reply to: alextheburned

Can you upload a simplified scene somewhere, please?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 6 of 8

asphalt_test.mb.zip

Here the file! Thank you for your help!

ps. love your work \!m!

Message 7 of 8
lee_griggs
in reply to: alextheburned

Thanks, I don't see any textures in the .zip file.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 8 of 8
alextheburned
in reply to: lee_griggs

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