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How to use displacement with pFlow particles in max?

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hyperviktor
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How to use displacement with pFlow particles in max?

Using custom geometry as particles in 3dsmax / pFlow handles nicely the geometry and the shaders but the particles ignore Arnold properties in many cases - how can I use displaced geometry as particle instances?

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madsd
in reply to: hyperviktor

You can use the Physical material and pipe a displacement sub-network to the displacement slot.

Now, add the material to a box and use this box as particle instance.

Adjusting the displamcement strength with a float as in this case, scales the actual displacement.

We now have instanced mesh with displacement, inside a Pflow event.

928-qweqweqwe.gif

Message 3 of 3
hyperviktor
in reply to: hyperviktor

I am using the Arnold standard surface shader - how the physical shader is related to this topic?

I need the Arnold properties to work on the particles.

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