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Toon Shader in Specular

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Message 1 of 4
nelsonEZ2JJ
198 Views, 3 Replies

Toon Shader in Specular

Hi there,


Sorry if this has been covered.


But I'm struggling to get the Toon Shader to show up in the specular of another object like this:

image2017-11-27-10-51-52.png


In the documentation it states; The toon shader is visible in specular reflections (up to 3 bounces), transmission, and also works with displacement (ear uses geometric_normal, angle_threshold: 3).


So I don't know what it is I'm doing wrong. Could someone else help please because when I try it, it doesn't work.


arnold-specular-issue.png


Thanks

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3 REPLIES 3
Message 2 of 4
lee_griggs
in reply to: nelsonEZ2JJ

Is the toon shader applied to both objects?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 4
Stephen.Blair
in reply to: nelsonEZ2JJ

Right, you have to put a toon shader on your ground plane, and increase the specular contribution.

1619185350304.png



// Stephen Blair
// Arnold Renderer Support
Message 4 of 4
nelsonEZ2JJ
in reply to: nelsonEZ2JJ

Oh of course! Sorry that makes so much sense.


Sorry for wasting your time, I knew it was something simple that I was doing wrong and it was doing my head in.

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