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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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Baking an alpha channel i C4DtoA

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demodunk
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Baking an alpha channel i C4DtoA

Hi!

I'm trying to find a good workflow going from C4DtoA to Unreal Engine.

Now, all I really need is to bake my flat projected labels as an alpha since the material it self needs to be created in Unreal.

Any suggestions how to accomplish this?

Thanks!


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Sorry for the late reply. Don't think you can easily modify the alpha channel of the output. Probably your best shot is writing the alpha to a custom AOV (via an aov_write shader) and bake that AOV as an EXR layer for instance.

Message 3 of 3
demodunk
in reply to: demodunk

No prob!
Been investigating this for some time now and it seems that regardless what renderer, multiple flat projected materials is not a solution unfortunately.

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