i have a plane with an arnold texture (circular ramp in black and white) and want to emit the particels using the object parameter/ texture tag in the xp emitter. so i put an arnold tag on the emitter and set everything up but it won´t work with the the arnold material. when i put a normal c4d material on it everything works fine...i know you need to use a user_data_rgb node for the color input, right? so xparticels uses the information of the material.. i put the node in the base color slot and the ramp into the emission color slot put it won´t work no matter what i try..so i have the following questions..
-do i have to put a material on the emitter, too? or is it okay only using the texture tag of the planes material. because i want to use the color values of the plane...
-do i have to put the user_data_rgb node always in the base color slot and the color input in the emission color or is there a way to use the normal base color with the user_data_node (tried a layer node but it did not work)
-can the xparticels material be of any use here?