Is it possible to extract or access a camera within a procedural in Cinema 4d?
I briefly tried entering the matrix values into cinema but that didn't seem to work.
I also tried looking in the ipr camera drop down to see if it was possibly being read in there, but no luck.
I was surprised that I didn't see the camera object in the Arnold Procedural nodes hierarchy too.
For now were just going to use FBX for the camera export.
persp_camera { name /obj/print_ad_camera_far matrix 0.946077704 0 -0.3239398 0 0.0338609293 0.994521916 0.098892048 0 0.322165221 -0.104528464 0.940894961 0 116.624878 7.4621768 346.957733 1 near_clip 2.25401497 far_clip 155185.141 rolling_shutter_duration 0.00092592591 motion_end 0 fov 41.0633926 focus_distance 305.306274 aperture_size 0.150000006 aperture_blades 5 }
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
Arnold loads shapes, shaders, and lights from an ASS file. Another node type, like cameras, is ignored.
So while that persp_camera is in the ass file, it is never loaded into the scene that you render in CINEMA 4D.