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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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half float exr layers

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Message 1 of 3
Anonymous
233 Views, 2 Replies

half float exr layers

We have some renders of multi channel exrs that are a collection of commonly used utility passes (AO, UVs, Normals, etc.) that I would love to be able to mix bit depth on, so some layers are full float and some are half.

I see that as of 5.0.1.0, Arnold supports this through:

Half-float EXR layers: Output layers in files that support layers (such as regular or deep EXR files) can be individually set to type HALF by adding an optional HALF modifier to the corresponding output string. For instance: "my_aov RGB filter driver HALF". (#3839)


Is there more detail available on how to actually do this through mtoa? I don't really understand what that means.

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Message 2 of 3
Stephen.Blair
in reply to: Anonymous

That's not supported through MtoA. The best you can do is get half-floats layers in one file, and full float in another.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
Anonymous
in reply to: Anonymous

ahh, I see. Any chance of it being supported in the future?

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