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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Arnold Shaders and USD

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alextheburned
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Arnold Shaders and USD

Hi, i'm trying to study a bit of usd in maya 2022 but i'm a bit confused

It is possible to export a geometry in usd and then apply a new shader or modify the one exported with the usd?

Usd is the right way if i want to continue look dev after the usd conversion?

Thank you!


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