Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Arnold standin light links/groups

4 REPLIES 4
SOLVED
Reply
Message 1 of 5
BrianHanke
852 Views, 4 Replies

Arnold standin light links/groups

I have a USD scene I brought in via standin. Everything's working great, textures, displacement, you name it. I'd like to do a bit of light linking though and I don't understand how that works. There is a light_group option for each element in the scene, but it's not clear to me how to set groups using that interface. For example, I'd like to have lights 1 and 2 hitting the face, only light 1 on the hair, and light 3 only on the back part of the hair. Any tips? Thanks!


arnold.png

Tags (2)
Labels (2)
4 REPLIES 4
Message 2 of 5
Stephen.Blair
in reply to: BrianHanke

A light group is an array of the lights that light the object.


The syntax looks like this:

https://answers.arnoldrenderer.com/questions/19358/light-linking-and-alembic-procedural.html


use_light_group = true
light_group = ['green_lightShape' 'ground_lightShape']




// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
BrianHanke
in reply to: Stephen.Blair

Thanks, but I'm still not clear on how this is implemented. See attached pic. I pared down my USD scene to just the head mesh for testing. There are two lights, left and right. use_light_group bool set to True seems to do something, it turns off all lights when enabled. But I can't figure out how to point the light_group parameter to my lights. I tried every possible method of typing it in, left, leftShape, 'left', 'leftShape', middle mouse dragging the light...


standin.png

Message 4 of 5
Stephen.Blair
in reply to: BrianHanke

Hi Brian

You use the name of the Arnold light node, which by default will be /left/leftShape

and

You have to use the syntax that I showed.

1620404557728.png



// Stephen Blair
// Arnold Renderer Support
Message 5 of 5
BrianHanke
in reply to: Stephen.Blair

Ah, working perfectly now, thanks! I was missing the full address of the lights.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report