Community
Do you guys plan to add new functionality to the toon shader? Like edge distortion, patterns, and cloning. As well as a convenient addition of grain on the transitions between gradient colors.
You can get edge distortion with a cell_noise -> silhouette_edge (see bottom of this page).
You can get grain on the transitions between gradient colors when using low light samples (with lock sampling pattern) with lights with area size (skydome, area, etc). In combination with linear ramp -> base tonemap (rollover example image).