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Rendering with Arnold in Maya using the MtoA plug-in.
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Blue-Shift when Previewing Materials w/ transparent BG in SME

6 REPLIES 6
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Message 1 of 7
Anonymous
672 Views, 6 Replies

Blue-Shift when Previewing Materials w/ transparent BG in SME

My issue is when previewing Arnold Textures in the SME [slate material editor] in Max18 [3DSMAX 2018].

Here is a video showing the issue https://youtu.be/cqS7bf96kjw . Please don't take the joke in the title seriously, I always wondered if I'd be butchering the ethos here with a joke that's probably a revenant ghost by now.

There's not much to it. I make an arnold material, I make the preview background the standard Max checker pattern, then the preview object suddenly has a blue haze.

My workaround for this currently is running a second instance of 3ds Max with the just materials and spheres loaded in. I then hide and show checker backgrounds in actual physical scenes to rapidly prototype the look of a material.

Thanks for your time I look forward to hearing from the Arnold community about this 🙂

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6 REPLIES 6
Message 2 of 7
michiel.van.gasse
in reply to: Anonymous

975-123.jpg

I use a custom background to fix it. 😉

Message 3 of 7
randal.junior
in reply to: Anonymous

Still having the same problem in MAXtoA 2.1.945.

Message 4 of 7
randal.junior
in reply to: Anonymous

Having the same problem here. Using 3DSMax 2019 and MAXtoA 2.1.945.

Changing background does not solve the problem.

2229-captura-de-tela-2018-08-21-110807.png

Message 5 of 7
michiel.van.gasse
in reply to: Anonymous

It appears to take the color of the upper left pixel of a custom texture to light the material preview.

So I added the same gray as the default background of the material slot,~50 percent grey.

Here is my test background:

2237-matpreview.png

Message 6 of 7
randal.junior
in reply to: Anonymous

I tried it, but although the blue cast goes away, the reflection and refraction still not be seen.

Message 7 of 7
nicola.stefano.jannuzzo
in reply to: Anonymous

This is a known issue and we have a ticket for it. We'll try to get it fixed ASAP.

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