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Rendering with Arnold in Houdini and Solaris using the HtoA plug-in.
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How to color correct skydome in Houdini?

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Message 1 of 3
Anonymous
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How to color correct skydome in Houdini?

As i know, through mantra we can insert Cop2 network (corrected hdri as we want) op:/ into texture`s path. Throug arnold`s Skydome it doesn`t work.

If we insert path to COP - it just doesn`t render

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Message 2 of 3
Stephen.Blair
in reply to: Anonymous

op: is not supported

You'll have to use a color correct node in the shader tree for the skydome light



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3
Anonymous
in reply to: Anonymous

Oh God it was really hard to guess how to do that! You should add more info in manual, or make it more simple, imo

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