Hi,
I am trying out displacement (Maya 2018 Arnold 5) and I have a simple test image (32bit Tiff). The results I get from the render look a bit so I guess I am missing something.
The render is attached and the hypershade set up. It is on a plane with a high polycount.
On the support notes it shows Subdivisions with iterations and adaptive metric etc. (image attached) but I can't find this setup in Maya or in Arnold so I am at a bit of a loss.
thank youscreen-shot-2018-02-08-at-101719.pngscreen-shot-2018-02-08-at-101555.pngscreen-shot-2018-02-08-at-101701.png
thank you
yes the 32bit tif is set to raw. I still have an issue with this as it shows an odd render on the height (a shaded area that is not there). I set the scale down to 0.05 but not sure how to clean this up and make it sharper as per the example in the docs.
thank you again for the help (liked and rewarded)
Is the image being displayed 1:1 in the render view?
Can you share the scene?
Ok I think after reading the docs and fixing stuff I have an answer.
Auto Bump off and catclark as type
thank you again for you help earlier