Hi,
Coming from MtoA to HtoA—I've noticed that the "Physical Sky Shader" (For a Skydome light) doesn't fully update in the IPR (Only the "Camera Visibility" updates—the lighting information doesn't).
Which doesn't make for a very "interactive" lighting experience.
In MtoA, the physical shader fully updates in IPR as expected.
Any reason why adjusting this shader isn't functioning correctly in HtoA?
Thank you,
Andrew
HtoA: 5.6.0.0
Arnold: 6.2.0.0
Houdini: 18.5.462
OS: Windows 10
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
This is a known issue and we have an open ticket for it.