Coming from MtoA to HtoA—I've noticed that there isn't any "Flush All Caches" to force unload resources such as RAM usage.
I had memory build-up and no way to release it without closing & re-opening Houdini.
Using Houdini "Cache Manager", closing and opening "Render View", Clicking "Render" ie. Regenerating Shadow Maps and render — didn't unload the RAM usage.
Any reason why this feature doesn't seem to be in HtoA?
All the best,
OS: Windows 10