3dsmax native physical sky
Hello, Im rendering a building exterior with an arnold physical sky and the problem im having is that the interior spaces behind the glass are incredibly dark. This building has a lot of glass on its facades, basically curtain walls so the spaces should be much better lit. Upon using an HDRI instead of a arnold physical sky i noticed the spaces are much better illuminated the difference is night and day however by using an hdri i lose a lot of control so i would prefer to use the physical sky. I have tried adding light portals and cranking the intensity but these do not help. I also used the default 3dsmax physical sky with a sun positioner but was getting almost the same results as the arnold physical sky but just a little more illuminance. I also tested my ray depth settings at 6 with no improvements.