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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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export a usd file from maya with maya_usd plugin can't render correctly in ktoa

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Message 1 of 6
awu2500
477 Views, 5 Replies

export a usd file from maya with maya_usd plugin can't render correctly in ktoa

I create a sphere in maya, and assign a aiStandarSurface,and connect a texture with aiImage.I export this sphere with maya 2022 usd plugin to katana,the texture can't render right,it became some solid color,and I got no error or warning in katana. I try this usd in Houdini Solaris, got the same result, then I export this sphere with arnold usd, the texture works fine in Solaris, but material is just gone in katana .My mtoa version is 4.2.1, ktoa is 3.2.2, htoa is 5.5.0.0

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5 REPLIES 5
Message 2 of 6
Stephen.Blair
in reply to: awu2500

maya usd isn't part of Arnold, so you may not get an answer here



// Stephen Blair
// Arnold Renderer Support
Message 3 of 6
awu2500
in reply to: Stephen.Blair

thanks for your reply,it is a maya usd issue, I replace 'primvars:map1' with 'primvars:st' in usda file, the texture finally work, I just don't why

Message 4 of 6
Stephen.Blair
in reply to: awu2500

Yes, I tracked this down later, after I replied. Maya USD and Arnold USD use different names for the uv coords. That's something that needs to be fixed.



// Stephen Blair
// Arnold Renderer Support
Message 5 of 6
awu2500
in reply to: Stephen.Blair

got answer at autodesk community, just set an environment variable "MAYAUSD_EXPORT_MAP1_AS_PRIMARY_UV_SET ",uv will rename to "st" when export

Message 6 of 6
JWRodegher
in reply to: awu2500

I had this issue and it was UV related. My solution was to update mtoa and the maya usd plugin (v 0.10 https://github.com/Autodesk/maya-usd/releases/tag/v0.10.0 )

Another solution is to just rename the "map1" to "st" I think, but I´d try to update the plugins first.


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